Analog versus digital lyd

Jeg stilte ChatGPT flg 2 spørsmål i dag:

Is it possible to perceive a difference when you compare analog sound with similar sound sampled according to the Nyquist theorem with 16 bit resolution?

ChatGPT:

It is possible to perceive a difference between analog sound and its digital counterpart sampled according to the Nyquist theorem with 16-bit resolution (e.g., CD-quality audio at 44.1 kHz, 16-bit PCM), but whether this difference is noticeable depends on several factors:


1. THEORETICAL PERSPECTIVE (Nyquist-Shannon Theorem)

  • The Nyquist theorem states that a signal can be perfectly reconstructed if it is sampled at a rate at least twice the highest frequency present in the original signal. Since human hearing typically ranges up to about 20 kHz, a sampling rate of 44.1 kHz should, in theory, capture all audible frequencies.
  • A 16-bit depth provides 65,536 discrete amplitude levels, giving a theoretical dynamic range of about 96 dB, which is sufficient for most listening environments.

2. PRACTICAL CONSIDERATIONS

  • Aliasing & Anti-Aliasing Filters: Real-world digital conversion requires filtering to remove frequencies above the Nyquist limit. These filters can introduce phase shifts or distortions, potentially affecting perceived sound quality.
  • Quantization Noise & Dithering: The 16-bit resolution introduces quantization noise, which can be minimized with dithering, but it still differs from the continuous nature of analog signals.
  • Harmonic & Intermodulation Distortion: Some argue that analog systems (such as vinyl or tape) introduce subtle distortions that are perceived as more “natural” or “pleasant” compared to digital signals.

3. SUBJECTIVE PERCEPTION

  • In blind tests, many listeners struggle to differentiate between high-quality analog and properly mastered 16-bit digital audio. However, some trained listeners claim to perceive differences, especially in transients and harmonic detail.
  • Listening Environment & Equipment: High-end audio systems and studio monitors may reveal more differences than consumer-grade equipment.
  • Analog Characteristics: Some prefer the “warmth” of analog recordings, which can result from non-linearities, slight compression, and other imperfections inherent to analog media.

4. HIGHER BIT DEPTH & SAMPLING RATES

While 16-bit/44.1 kHz is generally transparent for most practical listening scenarios, increasing bit depth (e.g., 24-bit) and sample rate (e.g., 96 kHz) can reduce quantization noise and provide more headroom, potentially making a difference in extreme dynamic range scenarios or professional mixing/mastering.

Conclusion
For most listeners, a properly recorded and mastered 16-bit digital signal is indistinguishable from analog audio. However, some may perceive subtle differences due to factors like harmonic distortions, phase shifts, or playback system characteristics. If perceptible, these differences are often more about preference than absolute fidelity.

You have addressed oversampling. Can these subtle diffrences be alleviated by interpolation or linear regression? To which extent are these techniques used in the making of digital music? What about playback from hifi music systems?

ChatGPT

Yes, interpolation and linear regression (or more advanced curve-fitting techniques) can be used to alleviate some of the subtle differences between analog and digital sound, particularly in the context of digital music production and high-fidelity playback. However, their effectiveness depends on the specific artifacts being addressed.


1. INTERPOLATION & LINEAR REGRESION IN DIGITAL AUDIO

Interpolation and regression techniques are used in various stages of digital music processing:


A. Oversampling & Interpolation in Digital Signal Processing (DSP)
Upsampling & Interpolation: Many modern DACs (Digital-to-Analog Converters) use oversampling and interpolation to reconstruct smoother waveforms from digital signals. By inserting additional data points between existing samples, interpolation helps reduce quantization noise and high-frequency artifacts.

  • Linear interpolation (connecting two points with a straight line) is a basic approach but may introduce sharp transitions (aliasing).
  • Spline or polynomial interpolation provides smoother results by considering multiple neighboring samples.
  • Sinc interpolation (ideal reconstruction) is often used in high-end DACs to recreate the most accurate waveform based on Nyquist theory.

B. Noise-shaping & dithering

  • When reducing bit depth (e.g., from 24-bit to 16-bit for CD quality), dithering combined with noise shaping uses probabilistic techniques to distribute quantization noise into less perceptible frequency ranges.
  • These techniques, while not interpolation per se, improve perceived audio quality by preventing harsh digital artifacts.

2. INTERPOLATION & REGRESSION IN DIGITAL MUSIC PRODUCTION

Interpolation techniques are used throughout digital music creation and mastering:


A. Sample Rate Conversion

  • If an audio file needs to be converted from 44.1 kHz to 96 kHz (or vice versa), interpolation is used to create intermediate samples while minimizing distortion.
  • High-quality resampling algorithms use higher-order polynomials or sinc-based methods to ensure transparency.

B. Time-Stretching & Pitch-Shifting

  • When stretching or shifting audio (e.g., slowing down a song without changing pitch), interpolation methods help create natural-sounding results.
  • Advanced techniques like Fourier-based phase vocoding or waveform-based granular synthesis provide much better results than simple linear regression.

C. Virtual Analog Modeling

  • Many synthesizers and effects plugins use interpolation to simulate the behavior of analog circuits.
  • Techniques like neural network-based modeling and finite impulse response (FIR) filtering allow digital recreations of vintage analog warmth.

3. INTERPOLATION & REGRESSION IN HI-FI MUSIC PLAYBACK

High-end audio systems often employ interpolation to improve playback quality:


A. High-Resolution DACs

  • Many modern high-end DACs upsample audio internally (e.g., converting 44.1 kHz to 176.4 kHz or higher) before conversion to analog.
  • This helps avoid the limitations of brick-wall filters and results in a more natural sound.

B. Digital Room Correction (DRC)

  • Some high-end systems use DSP-based interpolation to correct for acoustic imperfections in the listening environment.
  • Techniques like FIR filtering and adaptive EQ based on impulse response measurement help create a more accurate reproduction.

C. AI-Based Upscaling

  • Some modern systems, such as Sony’s DSEE (Digital Sound Enhancement Engine) or software like HQPlayer, use machine learning-based interpolation to restore lost details in compressed music (MP3, AAC).

4. LIMITATIONS & THEORETICAL CONSIDERATIONS

    • Perfect reconstruction is limited by original sample data. If the digital source is poorly recorded or overly compressed, interpolation cannot fully restore lost details.
    • Higher-order interpolation methods (e.g., sinc-based) introduce latency and computational complexity, which can be an issue in real-time audio processing.
  • Human perception varies. Some listeners claim they can hear differences between 16-bit/44.1 kHz and high-resolution formats, while others cannot distinguish them in blind tests.

CONCLUSION
Interpolation and regression techniques are widely used in both digital music production and high-fidelity playback to improve sound quality. While these methods can minimize artifacts and create smoother waveforms, they cannot completely recreate an analog signal beyond the resolution of the original recording. However, high-end DACs, oversampling, and AI-based upscaling have made modern digital audio nearly indistinguishable from high-quality analog sources for most listeners.